Seven deep military simulations, one shared battlefield. What you do in the cockpit, on the ground, at sea or in command changes the mission for everyone.
Grid 40R DQ 2140 0870Net // all stationsWx // dust, vis 4 kmLocal --:--
Deployment windowDeploys May 25, 2027PCJoint OpsIn development
T-minus to deployment
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May 25, 2027 · 00:00 Central
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One shared battlefield
Seven specialized packs
Human or AI command
Live radio nets
Real terrain, real buildings
Real weather, real time of day
Missions with consequences
One shared battlefield
Seven specialized packs
Human or AI command
Live radio nets
Real terrain, real buildings
Real weather, real time of day
Missions with consequences
02From the game, October 2026
Real ground. Real weather. Real hours.
Every theatre is built from real elevation, land cover and map data. The buildings stand on their real footprints with their real roofs, the ground wears a real aerial photograph, and the light follows the place's own clock and climate: mist at dawn, dust behind the trucks, snow on the roofs, the sky still lighting the ground after sunset. Up close it holds up too: the rifle in your hands reloads like the real one, and the wall you hide behind comes apart under a grenade.
In your handsThe rifle held, reloaded and drawn with hand-made first-person animation: the magazine really comes out and goes in.
Korengal, dawnMist in the valleys, seen from the Apache. It burns off as the sun climbs.
Khasab, afternoon hazeThe town, the palm groves and the Musandam mountains, at the real local hour.
A grenade at the wallA grenade lands at the foot of the wall an enemy was hiding behind.
And afterThe wall comes apart and its blocks are thrown. Nobody takes cover there again, and every player sees it gone.
Al Anbar, 18:21After sunset the sky still lights the ground. The convoy waits for its escort.
Khasab, duskThe last light over Khasab, and a fire still burning across town.
Through the glassAn 8x scope on a man at 235 metres: the true field of view, range and crosswind.
Bardufoss, snowSnow lies on the trees, the roofs and your rifle.
The Apache, late sunThe bought AH-64 over Khasab: its own model, rotors and crew, the same one every player and the AI see.
The Black HawkThe UH-60 on its way in: the helicopter your squad rides, and the one you can fly.
Its own cockpitFlying the Apache from its real rear seat, the gunner's canopy ahead.
The crewTwo pilots up front in every Black Hawk, in flight suits and aircrew helmets.
Crewed on the padBoth Apache seats crewed, waiting on the pad.
The enemy's HindThe Mi-24 the enemy flies against you, in its own camouflage and on its own wheels.
Taken in the game on a development PC. Work in progress; the look keeps changing.
The Mi-24 the enemy flies against you, in its own camouflage and on its own wheels.
03Combined arms, without compromise
Every crew fights the same operation.
Convergence is not a shooter with vehicles bolted on. Infantry gets a real infantry simulation. Pilots get a real cockpit. Commanders plan, task and react while every crew fights the same operation in real time.
Suppress the air defense and the helicopters get through. Lose the armor and the ground assault stalls. Miss the extraction and a successful rescue becomes a failed mission, and real infantry players lose their ride.
01
OverwatchFind the threat
Spots the downed crew and the air defense covering them.
02
Top BrassBuild the plan
Tasks every crew from one map, and owns the call.
03
Fast MoverClear the corridor
Suppresses the SAM site so the helicopters can get in.
04
Night StalkerInsert the team
Drops the squad and has to be back at the LZ on time. Late, and they're stranded with the casualties.
05
VanguardFinish the fight
Fights to the crew and carries them to the pickup.
04One order, seven languages
The commander says it once. Every seat hears it their way.
Intent goes in once and is translated for each pack in the mission. The pilot gets a 9-line, the gun line gets a fire mission and the squad gets a waypoint. Nobody has to learn anyone else's job.
Top Brass · IntentSEIZE OBJ SALT 40R DQ 2140 0870 NLT H+30 ROE: WEAPONS TIGHT"Take the port road junction before their reinforcements get there. Positive ID before you shoot."
Illustrative example. Grid, callsigns and times are placeholders; order formats follow each pack's translator.
05Choose your station
One platform. Seven ways in.
Each pack is built to stand on its own, with its own roles, rank ladder and look. Bring it into a joint operation and your specialty becomes part of something much larger.
06The battle is connected
Not a lobby. A command post.
Live positions. Human and AI assets. Orders over the radio. Requests for fire, extraction, reconnaissance and reinforcement, all inside the same mission state.
Top Brass // Ops map● Live
Strait of Hormuz7 assets · 1 objective
Tactical net
Every pack speaks the same operational language. Push-to-talk voice between every seat, and orders read out over the net.
World state
What one crew sees and does changes the fight for the rest: contacts, craters, casualties, the clock and the weather.
Real ground
Seven theatres built from real elevation, land cover, aerial photographs and map data: Khasab and Musandam, Mogadishu, Mosul, Korengal, the Fulda Gap, Al Anbar and Bardufoss. Buildings stand on their real footprints with their real roofs.
Never a full lobby
AI fills any open seat, and the enemy is an AI commander using the same order pipeline a human would.
After action
See what happened, why it mattered and where the mission turned. Rank is earned per pack.
07Where it stands
Early, and built in the open.
Shared backendMissions, orders, telemetry and the translator pipeline running across packs.
Command, Infantry, Rotary WingPlayable together in one mission, now on Unreal Engine 5.
Seven real-world theatresKhasab and Musandam, Mogadishu, Mosul, Korengal, the Fulda Gap, Al Anbar and Bardufoss, from real terrain, aerial photographs and map data. Real roofs, real trees, real weather and time of day.
Graphics passProduction assets, valley mist, dust, snow, turf, twilight, a true scope. See the screenshots.
Closed betaBy invitation, on a live server. How to get in.
Armor, Fixed Wing, Naval, ISRNext, in that order of readiness.
Contact
Talk to the team.
Press, creators, playtesting or just a question. It lands in support@forcesconverge.com and we reply by email.
08Closed beta
Invitation only, for now.
The closed beta runs on a live server with the Infantry, Rotary Wing and Command packs. It is invitation only: you need a beta key from Michael. Ask for one through the contact form above, with "Playtesting" as the topic.
The download is a small installer that fetches the game itself. Once it is in, start the game, go to OPTIONS > SERVER, enter your beta key and save. Your callsign is your account.
Download
Convergence closed beta
Windows 10/11, 64-bit, about 6 GB free
You need a beta key from Michael; in the game go to OPTIONS > SERVER and enter it